About

Destroy Any Website

Type an address, break everything.

Try

Mode

The page wakes up and comes after you.

Character · 0

Multiplayer

Install on your phone: tap Share, then Add to Home Screen.

AD

run

Space

jump - hold to fly

Left click

shoot

Right click

grenade

Turn your phone sideways to play

Destroy Any Website

What this is

Destroy Any Website is a free stickman game that runs in the browser. The address field at the top of this page is the level select. Type a host, press Destroy, and the layout of that page — headings, pictures, buttons, and boxes — becomes something you can walk on and shoot apart. The stickman, the holes, and the fire exist only in that session. The site you named is left as you found it.

People ask for this in a few different sentences. One person wants to destroy any site that has been sitting in a tab all week. Another says destroy this website, meaning the page already on the screen. Someone else types destroy any web, looking for the same idea with fewer words. Search also turns up destroy website game, break website game, and stickman destroy website. Those phrases land here: one stickman, one URL, and a local copy of the page that can take damage.

How a round starts

Leave the field blank, or press Demo page, and the target is archive.org, the Internet Archive homepage. That demo is deliberate. It is a real front page with columns and pictures, and it is not the Wikipedia article some other games use as a sample. A Wikipedia address still loads if you type it. So does any other URL you are allowed to request. The game pulls a copy through this origin, turns the boxes into a grid, and drops the stickman near the top. If a page is so script-heavy that a live copy will not become a level, you get a still snapshot instead of a blank screen.

On a keyboard, A and D run, and the arrow keys do the same. W, Up, or Space jumps. Hold jump and a jetpack carries you until it needs a moment to recover. S or Down falls through a thin platform. Aim with the mouse. Left click fires the current weapon. Right click throws a grenade, which is not one of the numbered slots. The scroll wheel, or Q and E, cycles weapons. Keys 1 through 9 select the standard guns in order. Key 0 selects The Magic Wand, unless you have unlocked a character weapon, in which case 0 selects that weapon instead.

On a phone, the left side of the screen is a stick. Tilt it to run, push up to jump, push down to drop. Press the right side to aim and shoot. Grenade sits at the lower right, pause is in the top corner, and the weapon slots line the bottom. A match you started sideways will ask you to turn the phone back if you rotate it upright. A match you started upright can stay that way. The longer control list, plus a few habits that keep you out of your own blast, is on the how to play page.

Challenge mode, where the page fights back

The title screen has two modes. Sandbox is demolition with the guards asleep: nothing on the page comes after you. Challenge is the mode where the page fights back. A few seconds into the round, some buttons and pictures wake up. They hop, crawl, or fly toward the stickman. A touch knocks you back and tumbles you for a moment. It does not end the run. Break a block early and that wake-up happens sooner. You can flip between Challenge and Sandbox on the title screen, and again from the pause menu during a solo game.

One block is special. The game prefers a logo in the header. When that block finally breaks, it can pull itself back together as a mini-boss: eyes, a heavy landing, and 300 hit points. It is slower than the small minions and much harder to delete with a pistol. Beating it spills a pile of coins. The small fighters are a nuisance. The logo is the thing you plan a rocket for.

Coins are already hidden when the level starts. A seeded handful of blocks — five to twelve, depending on the address — are the loot. The same URL hides them in the same places. A different URL hides them somewhere else. Break one and coins fall out. Now and then a gem falls with them and, for a couple of seconds, coins farther away drift toward you. The total is saved in this browser. It shows beside the character row, and on the HUD once you are playing, including on a phone. You do not sign in, and the coins are not real money.

Those coins unlock three characters past the free stickman. Iron Hand costs 200 and fights with a magnet: hold fire to pick up a chunk of the page, release to throw it, and nearby coins lean in. Digger costs 400 and fights with a black hole: hold fire for a short charge, then a pull drags blocks and loot inward. It needs about six seconds before it can fire again. Clown costs 600 and fights with a decoy, a balloon the minions look at instead of you, on an eight-second cooldown. The stickman stays free and keeps every standard gun. A character card only previews. Select applies it. If the character is locked, the button reads Unlock and the coin price, and it stays disabled until you can pay. X and Esc close the dialog and leave the current character alone. What each gun is for sits on the arsenal page. The wake-up rules are written out on the challenge page.

Other players in the same copy

Play online opens the multiplayer menu. Create a room and the link is this site plus a short code. Up to six people can join. The host chooses the page. First to 10 kills wins. Quick match skips the waiting room and drops you into a 90-second round on a built-in arena. The player with the most kills at the buzzer takes it. Quick match also locks four weapons that would end a short round too fast: the railgun, Too Much, PSR B0531+21, and The Magic Wand. Destruction is shared either way. A hole you open is a hole the rest of the room can fall through.

Coins, minions, and the logo boss do not run while other people are in the match. The fight-back layer is off so a room stays a match against players. Your coin balance on this browser is not spent or earned by the round. If you want the page to chase you, play solo in Challenge.

The page you are actually breaking

The thing on the canvas is a copy. This site fetches the URL, rewrites images and styles so they load from here, and hands the geometry to the game. Burned letters, missing pictures, and a trench through a headline are not written back. Open the real site in another tab and it is the same page it was. That is also why proxy paths, room sockets, and the injected script are kept out of the public site map. They are plumbing, not pages.

Built-in arenas exist for when you do not want a website at all. Quick match picks among them: a desktop, a dock, a moon base, candy, a rooftop, and others. They are original levels with the same job as a web page, which is to give a stickman somewhere tall to fall. They do not stand in for the address field. If you came to break a particular site, type that host.

A few practical notes before you scroll back up. Explosions shove you. Rockets, grenades, Too Much, the drone's blast, the pulsar, and the wand's pillar all knock the stickman, so fire them while you are already moving away. Sandbox is the calm way to learn an unfamiliar layout. Challenge is where the coins and the logo boss live. The FAQ covers whether this is safe, whether the real site changes (it does not), what stays on your device, phones, and multiplayer. About is the short note on this project.

This article sits under the game so the viewport you play in stays a full screen. The field at the top is still there. Scroll up, type an address, and press Destroy.